Thursday, March 28, 2013


Let the portfolio upgrade begin!
 
 
High-res mesh and pose sculpted in Zbrush.  Rendering scene set up in 3DSMax.
 
Sculpture base components and sidearm: Jason Mark
Assault Rifle: Pascal Beaulieu
 
 
 
Low-res mesh.  Built in 3DSMax.  Textures in Photoshop.  Rendering done in Marmoset.
 
Design: myself
Direction: David Giraud.
 
 
It's been 3 years since I have been able to give some love to my public portfolio. 
 
I'm looking forward to adding more soon.
 
 

 

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